Turn-based
Helios
A board of gods and mortals. You and the Watcher each hold 24 resolve. Eight rounds, or until one of you breaks.

Each round, pick one of three moves. Strikes spend the foe’s guard. Wards bank protection. Feast restores you. Hex makes the Watcher skip.
The board is set.
You have 24 resolve. So does the Watcher. Eight rounds, or until one of you breaks.
From the book
Helios: The Cosmic Game of Gods and Mortals