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Turn-based

Helios

A board of gods and mortals. You and the Watcher each hold 24 resolve. Eight rounds, or until one of you breaks.

The board is set. Deal the first hand.

Each round, pick one of three moves. Strikes spend the foe’s guard. Wards bank protection. Feast restores you. Hex makes the Watcher skip.

The board is set.

You have 24 resolve. So does the Watcher. Eight rounds, or until one of you breaks.

From the book

Helios: The Cosmic Game of Gods and Mortals

Read on Amazon